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  2. \$\begingroup\$ I'm not sure how best to integrate these additions. You seem to start with the PHB's Standard Languages table, followed by Ravnica's Standard Languages, then the PHB's Exotic Languages, then 2 languages listed only for a certain PC race and their monster counterparts alongside 2 languages only listed for individual class features, then SCAG's human languages, then Eberron's ...

  3. dnd 5e 2014 - Overview of common languages per plane -...

    rpg.stackexchange.com/questions/119270/overview-of-common-languages-per-plane

    PHB shows which languages are spoken by which type of creatures. DMG talks about creating, or putting together, planes. The common language would depend on whose plane it is. For example if the plane in question is the origin of Demons the common language there would be Abyssal. Or Celestial for the dieties, Sylvan for fey creatures etc.

  4. As much as others will argue for Comprehend Languages, Tongues, Eyes of the Rune Keeper, and Tongue of Sun and Moon, spells have time limits and all have other drawbacks. Eyes of the Rune Keeper: Reads everything, but can't speak everything. Doesn't guarantee writing, either. Comprehend Languages: Can read and hear, but not speak and write.

  5. dnd 5e 2014 - Can a PC choose ‘Beast Speech’ as a language? -...

    rpg.stackexchange.com/questions/163554/can-a-pc-choose-beast-speech-as-a-language

    No. Sadly not. The set of languages typically available to PCs is listed in Ch. 4 of the Players Handbook. Players typically select from either the Standard or Esoteric languages. Standard Languages include Common, Dwarvish, Elvish, Giant, Gnomish, Goblin, Halfling, Orc as well as any regional language like Chultan.

  6. Yes, you can write the languages you can speak. On page 17 of the PHB, the "Languages" section states (emphasis mine): Languages. By virtue of your race, your character can speak, read, and write certain languages. Chapter 4 lists the most common languages of the D&D multiverse. So by RAW you can read and write any language you know.

  7. DnD Beyond allows you to search through monsters and one of the search settings there (under "show advanced filters") is to sort by languages; using this we can conclude the following (note that 29 monsters know all languages and are included in each one of these totals): 222 know Draconic; 164 creatures know Abyssal; 147 know Undercommon

  8. You'll especially want to look through the con-scripts section; scripts for conlangs (constructed languages) and alternate scripts for English. Plus the site has most of the currently used real-world scripts. Also has links to fonts for many, and entry mode kits for a few, for making use of them.

  9. 12 languages before you leave Tier 1 11.5 with limited multiclassing. 10.5 with no multiclassing. Ideal background: Sage. Ideal races Half-Elf, Yuan-Ti Pureblood, Firbolg (3 languages instead of 2) Human (2 languages and Linguist feat before 4th level) Ideal classes Cleric (Knowledge): 1 level -> 2 languages Druid: 1 level -> 1 language

  10. Languages don't come from stats, ability scores, or skills. They come from race, and possibly from class or background. Languages. By virtue of your race, your character can speak, read, and write certain languages. (PHB p.17) From their first mention languages are set out as a racial benefit.

  11. Does a race without a list of bonus languages still get extra...

    rpg.stackexchange.com/questions/152522/does-a-race-without-a-list-of-bonus...

    All characters know how to speak Common.… A smart character (one who had an Intelligence bonus at 1st level) speaks other languages as well, one extra language per point of Intelligence bonus as a starting character. Select your character’s bonus languages (if any) from the list found in his or her race’s description later in this chapter ...