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  2. Pattern Blocks - Wikipedia

    en.wikipedia.org/wiki/Pattern_blocks

    Pattern Blocks. Pattern Blocks are a set of mathematical manipulatives developed in the 1960s. The six shapes are both a play resource and a tool for learning in mathematics, which serve to develop spatial reasoning skills that are fundamental to the learning of mathematics. Among other things, they allow children to see how shapes can be ...

  3. Magic circle (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Magic_circle_(mathematics)

    Magic circles were invented by the Song dynasty (960–1279) Chinese mathematician Yang Hui (c. 1238–1298). It is the arrangement of natural numbers on circles where the sum of the numbers on each circle and the sum of numbers on diameters are identical. One of his magic circles was constructed from the natural numbers from 1 to 33 arranged ...

  4. Circle packing in a square - Wikipedia

    en.wikipedia.org/wiki/Circle_packing_in_a_square

    Circle packing in a square is a packing problem in recreational mathematics, where the aim is to pack n unit circles into the smallest possible square. Equivalently, the problem is to arrange n points in a unit square aiming to get the greatest minimal separation, dn, between points. [ 1] To convert between these two formulations of the problem ...

  5. Dividing a circle into areas - Wikipedia

    en.wikipedia.org/wiki/Dividing_a_circle_into_areas

    The number of points (n), chords (c) and regions (r G) for first 6 terms of Moser's circle problem. In geometry, the problem of dividing a circle into areas by means of an inscribed polygon with n sides in such a way as to maximise the number of areas created by the edges and diagonals, sometimes called Moser's circle problem, has a solution by an inductive method.

  6. Josephus problem - Wikipedia

    en.wikipedia.org/wiki/Josephus_problem

    Such games are used to pick out a person from a group, e.g. eeny, meeny, miny, moe. A drawing for the Josephus problem sequence for 500 people and skipping value of 6. The horizontal axis is the number of the person. The vertical axis (top to bottom) is time (the number of cycle). A live person is drawn as green, a dead one is drawn as black. [1]

  7. Math circle - Wikipedia

    en.wikipedia.org/wiki/Math_circle

    A math circle is an extracurricular activity intended to enrich students' understanding of mathematics. The concept of math circle came into being in the erstwhile USSR and Bulgaria, around 1907, with the very successful mission to "discover future mathematicians and scientists and to train them from the earliest possible age". [1]