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Wii Fit[a] is a 2007 exergaming video game designed by Nintendo 's Hiroshi Matsunaga [9] for the Wii home video game console, [10] featuring a variety of yoga, strength training, aerobics, and balance mini-games for use with the Wii Balance Board peripheral. Matsunaga described the game as a "way to help get families exercising together". [11]
The Wii Balance Board. This is a list of released video games for the Wii and Wii U video game consoles which allow use of the Balance Board accessory. The first game to support this accessory is Wii Fit .
The best selling franchises on the Wii include the Wii video game series (157.53 million combined units), Super Mario (53.77 million combined units), and The Legend of Zelda (16.96 million combined units). By March 31, 2021, over 921.85 million total copies of games had been sold for the Wii. [2] By December 31, 2007, sales of Virtual Console ...
Then came along the Nintendo Wii, and its healthy counterpart, the Wii Fit, and video games were sedentary no more. Losing fat, or lowering 15 hottest products of 2008: Wii Fit
Single-player. Wii Fit U[a] is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory.
The Wii system software is a discontinued set of updatable firmware versions and a software frontend on the Wii home video game console.Updates, which could be downloaded over the Internet or read from a game disc, allowed Nintendo to add additional features and software, as well as to patch security vulnerabilities used by users to load homebrew software.
Wii Fit is the first game to have made use of the Wii Balance Board. Shortly after Wii Fit ' s release, Shigeru Miyamoto noted the potential for other uses, stating that "probably the simplest and most straightforward [idea] would be a snowboarding game". [9] Miyamoto has also stated that Nintendo received "many inquiries" from third parties ...
A free 24-hour trial was offered following initial download and installation of the software, after which the fees were required. [13] The game was released initially on the Nintendo eShop to push Nintendo's digital distribution strategy, [13] with some shared ideas as Wii Fit U.