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An audio format is a medium for sound recording and reproduction.The term is applied to both the physical recording media and the recording formats of the audio content—in computer science it is often limited to the audio file format, but its wider use usually refers to the physical method used to store the data.
A PDF file is organized using ASCII characters, except for certain elements that may have binary content. The file starts with a header containing a magic number (as a readable string) and the version of the format, for example %PDF-1.7. The format is a subset of a COS ("Carousel" Object Structure) format. [24]
For audio waveform formats, see Category:Audio file formats. For file formats used for representing playlists, see Category:Playlist file formats. For computer software used to create and edit musical notation, see Category:Scorewriters.
GCF – format used by the Steam content management system for file archives; IMG – format used by Renderware-based Grand Theft Auto games for data storage; LLSP3 – Lego Spike program file; LOVE – format used by the LOVE2D Engine [33] MAP – format used by Halo: Combat Evolved for archive compression, Doom³, and various other games; MCA ...
Audio file icons of various formats. An audio file format is a file format for storing digital audio data on a computer system. The bit layout of the audio data (excluding metadata) is called the audio coding format and can be uncompressed, or compressed to reduce the file size, often using lossy compression.
Notation Interchange File Format (NIFF) is a music notation file format used primarily for transferring music notation between different scorewriters. The NIFF project was started in February 1994 to create an open format that would allow exchange of music between various scanning / Optical music recognition , editing and typesetting programs.
A lossless audio coding format reduces the total data needed to represent a sound but can be de-coded to its original, uncompressed form. A lossy audio coding format additionally reduces the bit resolution of the sound on top of compression, which results in far less data at the cost of irretrievably lost information.
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