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  2. Reflection (physics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(physics)

    Reflection is the change in direction of a wavefront at an interface between two different media so that the wavefront returns into the medium from which it originated. Common examples include the reflection of light, sound and water waves. The law of reflection says that for specular reflection (for example at a mirror) the angle at which the ...

  3. Snell's law - Wikipedia

    en.wikipedia.org/wiki/Snell's_law

    Snell's law. Refraction of light at the interface between two media of different refractive indices, with n 2 > n 1. Since the velocity is lower in the second medium (v 2 < v 1), the angle of refraction θ 2 is less than the angle of incidence θ 1; that is, the ray in the higher-index medium is closer to the normal.

  4. Geometrical optics - Wikipedia

    en.wikipedia.org/wiki/Geometrical_optics

    Geometrical optics. Geometrical optics, or ray optics, is a model of optics that describes light propagation in terms of rays. The ray in geometrical optics is an abstraction useful for approximating the paths along which light propagates under certain circumstances. The simplifying assumptions of geometrical optics include that light rays:

  5. Fresnel equations - Wikipedia

    en.wikipedia.org/wiki/Fresnel_equations

    Fresnel equations. Partial transmission and reflection of a pulse travelling from a low to a high refractive index medium. At near-grazing incidence, media interfaces appear mirror-like especially due to reflection of the s polarization, despite being poor reflectors at normal incidence. Polarized sunglasses block the s polarization, greatly ...

  6. Lambert's cosine law - Wikipedia

    en.wikipedia.org/wiki/Lambert's_cosine_law

    In optics, Lambert's cosine law says that the radiant intensity or luminous intensity observed from an ideal diffusely reflecting surface or ideal diffuse radiator is directly proportional to the cosine of the angle θ between the observer's line of sight and the surface normal; I = I0 cos θ. [1][2] The law is also known as the cosine emission ...

  7. Specular reflection - Wikipedia

    en.wikipedia.org/wiki/Specular_reflection

    Specular reflection, or regular reflection, is the mirror -like reflection of waves, such as light, from a surface. [1] The law of reflection states that a reflected ray of light emerges from the reflecting surface at the same angle to the surface normal as the incident ray, but on the opposing side of the surface normal in the plane formed by ...

  8. Lambertian reflectance - Wikipedia

    en.wikipedia.org/wiki/Lambertian_reflectance

    Diagram of Lambertian diffuse reflection. The black arrow shows incident radiance, and the red arrows show the reflected radiant intensity in each direction. When viewed from various angles, the reflected radiant intensity and the apparent area of the surface both vary with the cosine of the viewing angle, so the reflected radiance (intensity per unit area) is the same from all viewing angles.

  9. Newton's rings - Wikipedia

    en.wikipedia.org/wiki/Newton's_rings

    Newton's rings is a phenomenon in which an interference pattern is created by the reflection of light between two surfaces, typically a spherical surface and an adjacent touching flat surface. It is named after Isaac Newton, who investigated the effect in 1666. When viewed with monochromatic light, Newton's rings appear as a series of ...