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In the popular game of "Mad Libs", a chosen player asks each other player to provide parts of speech without providing any contextual information (e.g., "Give me a proper noun", or "Give me an adjective"), and these words are inserted into pre-composed sentences with a correct grammatical structure, but in which certain words have been omitted ...
The sentence can be given as a grammatical puzzle [7] [8] [9] or an item on a test, [1] [2] for which one must find the proper punctuation to give it meaning. Hans Reichenbach used a similar sentence ("John where Jack had...") in his 1947 book Elements of Symbolic Logic as an exercise for the reader, to illustrate the different levels of language, namely object language and metalanguage.
Jumble: a kind of word game in which the solution of a puzzle is its anagram. Chronogram: a phrase or sentence in which some letters can be interpreted as numerals and rearranged to stand for a particular date. Gramogram: a word or sentence in which the names of the letters or numerals are used to represent the word.
Prisoner's dilemma. The prisoner's dilemma is a game theory thought experiment that involves two rational agents, each of whom can cooperate for mutual benefit or betray their partner ("defect") for individual reward. This dilemma was originally framed by Merrill Flood and Melvin Dresher in 1950 while they worked at the RAND Corporation. [1]
Hangman (game) Hangman is a guessing game for two or more players. One player thinks of a word, phrase, or sentence and the other (s) tries to guess it by suggesting letters or numbers within a certain number of guesses. Originally a paper-and-pencil game, there are now electronic versions.
Sentence (linguistics) In linguistics and grammar, a sentence is a linguistic expression, such as the English example " The quick brown fox jumps over the lazy dog." In traditional grammar, it is typically defined as a string of words that expresses a complete thought, or as a unit consisting of a subject and predicate.
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