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  2. Graph (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Graph_(abstract_data_type)

    A directed graph with three vertices (blue circles) and three edges (black arrows). In computer science, a graph is an abstract data type that is meant to implement the undirected graph and directed graph concepts from the field of graph theory within mathematics. A graph data structure consists of a finite (and possibly mutable) set of ...

  3. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    no (does not generally find shortest paths) Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible along each branch before backtracking.

  4. GraphStream - Wikipedia

    en.wikipedia.org/wiki/GraphStream

    GraphStream. GraphStream[2][3] is a graph handling Java library that focuses on the dynamics aspects of graphs. Its main focus is on the modeling of dynamic interaction networks of various sizes. The goal of the library is to provide a way to represent graphs and work on it. To this end, GraphStream proposes several graph classes that allow to ...

  5. Adjacency list - Wikipedia

    en.wikipedia.org/wiki/Adjacency_list

    Adjacency list. This undirected cyclic graph can be described by the three unordered lists {b, c}, {a, c}, {a, b}. In graph theory and computer science, an adjacency list is a collection of unordered lists used to represent a finite graph. Each unordered list within an adjacency list describes the set of neighbors of a particular vertex in the ...

  6. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered ...

  7. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    The problem of graph exploration can be seen as a variant of graph traversal. It is an online problem, meaning that the information about the graph is only revealed during the runtime of the algorithm. A common model is as follows: given a connected graph G = (V, E) with non-negative edge weights. The algorithm starts at some vertex, and knows ...

  8. Kruskal's algorithm - Wikipedia

    en.wikipedia.org/wiki/Kruskal's_algorithm

    Kruskal's algorithm[1] finds a minimum spanning forest of an undirected edge-weighted graph. If the graph is connected, it finds a minimum spanning tree. It is a greedy algorithm that in each step adds to the forest the lowest-weight edge that will not form a cycle. [2] The key steps of the algorithm are sorting and the use of a disjoint-set ...

  9. Abstract syntax tree - Wikipedia

    en.wikipedia.org/wiki/Abstract_syntax_tree

    Abstract syntax tree. An abstract syntax tree (AST) is a data structure used in computer science to represent the structure of a program or code snippet. It is a tree representation of the abstract syntactic structure of text (often source code) written in a formal language. Each node of the tree denotes a construct occurring in the text.