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Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [ 14 ]
Reading Magic: How Your Child Can Learn to Read Before School - and Other Read-aloud Miracles is a 2001 book by Mem Fox.In it, Fox propounds reading books aloud to children from when they are babies to after they can read by themselves.
Alice and Jerry was a basal reader educational series published and used in classrooms from the mid-1930s to the 1960s. The books sold nearly 100 million copies worldwide. This series competed at the time with the Dick and Jane educational seri
[2] [3] Before the appearance of the first Dick and Jane stories, reading primers "generally included Bible stories or fairy tales with complicated language and few pictures." [ 6 ] After the Elson-Gray series ended in 1940, the characters continued in a subsequent series of primary readers that were later revised and enlarged into newer editions.
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
This software is targeted at young readers (usually kindergarten to second grade) for educational purposes. In their seminal work To Instruct and Delight: Children's and Young Adults' Literature on CD-ROM , H. Bennett wrote, "Something magical and non-threatening happens when a children's story weds a computer."
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