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  2. 4 best money apps for teaching kids financial literacy - AOL

    www.aol.com/finance/4-best-money-apps-teaching...

    Beyond basic allowance tracking, BusyKid introduces children to real-world money management through its prepaid debit card option, which lets them use their earnings within parent-set boundaries ...

  3. Teaching Your Gen Z Kids About Money: The Top 10 Things ... - AOL

    www.aol.com/teaching-gen-z-kids-money-110257361.html

    Teaching Your Gen Z Kids About Money: The Top 10 Things To Know ... to practice using a debit card for purchases and to help their teens build a monthly budget for their extracurricular activities

  4. Money disorder - Wikipedia

    en.wikipedia.org/wiki/Money_disorder

    Pathological gambling, as it relates to money disorders, can be defined as a compulsive and destructive pattern of behavior where individuals engage in excessive and uncontrollable gambling activities, often to the detriment of their financial well-being and personal life. This behavior is characterized by a persistent urge to gamble, an ...

  5. Non-monetary economy - Wikipedia

    en.wikipedia.org/wiki/Non-monetary_economy

    A moneyless economy or nonmonetary economy is a system for allocation of goods and services without payment of money. The simplest example is the family household. Other examples include barter economies, gift economies and primitive communism. Even in a monetary economy, there are a significant number of nonmonetary transactions.

  6. Missing dollar riddle - Wikipedia

    en.wikipedia.org/wiki/Missing_dollar_riddle

    The misdirection in this riddle is in the second half of the description, where unrelated amounts are added together and the person to whom the riddle is posed assumes those amounts should add up to 30, and is then surprised when they do not ⁠— ⁠there is, in fact, no reason why the (10 ⁠− ⁠1) ⁠× ⁠3 ⁠ + ⁠2 ⁠ = ⁠29 sum should add up to 30.

  7. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Emergent curriculum is a philosophy of teaching and a way of planning a children's curriculum that focuses on being responsive to their interests. The goal is to create meaningful learning experiences for the children. Emergent curriculum can be practiced with children at any grade level. It prioritizes: active participation by students