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  2. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Several game publishers worked with WHO to support its #PlayApartTogether campaign, encouraging players to continue social engagement in video games via online games instead of through physical means. Eighteen companies initially joined the effort when announced in March 2020, and at least forty more had joined by early April. [2] [258] [259]

  3. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Schools have made rules for how students and faculty interact online. [30] A 2013 study reported that students and young adults are using newer social media platforms more than ever before. [18] They are using these platforms to connect with other students and to keep up with their school. Many schools adapted to using social media outlets by 2021.

  4. List of commercial failures in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_commercial...

    As a hit-driven business, the great majority of the video game industry's software releases have been commercial disappointments.In the early 21st century, industry commentators made these general estimates: 10% of published games generated 90% of revenue; [1] that around 3% of PC games and 15% of console games have global sales of more than 100,000 units per year, with even this level ...

  5. Dustborn - Wikipedia

    en.wikipedia.org/wiki/Dustborn

    Eurogamer.pt reported the game appeared to launch poorly on Steam with a peak of 83 concurrent players. [25] In an interview with Gamer.no , director Ragnar Tørnquist said that the game sales have significantly exceeded those reported online but fallen below the studio's internal short-term expectations.

  6. List of review-bombing incidents - Wikipedia

    en.wikipedia.org/wiki/List_of_review-bombing...

    Players were upset that the episode has not been released, and review bombed Dota 2, believing that Valve's backing of the game led them to drop work on the Half-Life series. [8] [5] That same month, Steam users review bombed Sonic Mania in protest of its use of Denuvo DRM, which was not disclosed by Sega on the game's store page on launch day ...

  7. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    In 2012, Valve announced Steam for Schools, a free function-limited version of the Steam client for schools. [144] It was part of Valve's initiative to support gamification of learning. It was released alongside free versions of Portal 2 and a standalone program called "Puzzle Maker" that allowed teachers and students to create and manipulate ...

  8. Top 20 schools with the most College World Series appearances

    www.aol.com/news/top-20-schools-most-college...

    Jun 27, 2017; Omaha, NE, USA; Florida Gators players and coaches celebrate with the national championship trophy after the game against the LSU Tigers in game two of the championship series of the ...

  9. List of most-played mobile games by player count - Wikipedia

    en.wikipedia.org/wiki/List_of_most-played_mobile...

    This is a list of the most-played mobile games ordered by their player count, which include reported player data, registered accounts, and/or monthly active users. For non-mobile games, see the list of most-played video games by player count.