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Scrolling may take place in discrete increments (perhaps one or a few lines of text at a time), or continuously (smooth scrolling). Frame rate is the speed at which an entire image is redisplayed. It is related to scrolling in that changes to text and image position can only happen as often as the image can be redisplayed.
Scrolling lists should not be used in article space. This includes reference lists , tables and lists of article content, image galleries , and image captions . This page in a nutshell: A scrolling list can be inserted into project pages, and other Wikipedia pages to make some text visible while hiding other text from that same list
Pages for logged out editors learn more. Contributions; Talk; Wikipedia: SCROLLING
Browsing Wikipedia = scrolling, clicking on links Good starting points: To browse the encyclopedia: Wikipedia:Contents To browse the Wikipedia community: Wikipedia:Department directory To browse help resources: Help:Menu or Help:Contents/Directory Searching — type your search term into the search box (at the top right of every page)
Scrolling (video and computing), the continuous movement of text/graphics over a video screen or display window on touchscreens, a single or multi-touch gesture, done by swiping one's finger(s) vertically; Scroll, a ruled surface in a rational normal scroll in algebraic geometry; Scroll, a traditional pattern used in danish pastry
An illuminated scroll, probably of the 10th century, created in the Byzantine empire. Scroll of the Book of Esther, Seville, Spain Ingredients used in making ink for Hebrew scrolls today. A scroll (from the Old French escroe or escroue), also known as a roll, is a roll of papyrus, parchment, or paper containing writing. [1]
1 In English please. 2 comments. 2 Printing. 1 comment. Toggle the table of contents. Help talk: Scrolling list. Add languages. Page contents not supported in other ...
Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. [1] The technique grew out of the multiplane camera technique used in traditional animation [ 2 ] since the 1930s.