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  2. Robotics - Wikipedia

    en.wikipedia.org/wiki/Robotics

    A human controls each movement, each machine actuator change is specified by the operator. Supervisory. A human specifies general moves or position changes and the machine decides specific movements of its actuators. Task-level autonomy. The operator specifies only the task and the robot manages itself to complete it. Full autonomy.

  3. Theories of technology - Wikipedia

    en.wikipedia.org/wiki/Theories_of_technology

    For example, Latour (1992) [2] argues that instead of worrying whether we are making anthropomorphological the technology, and we should embrace it as inherently anthropomorphic as technology is after all made by humans, and substitutes for the actions of humans, and therefore shapes the human action.

  4. History of robots - Wikipedia

    en.wikipedia.org/wiki/History_of_robots

    The most famous Japanese robotic automaton was presented to the public in 1927. The Gakutensoku was supposed to have a diplomatic role. Actuated by compressed air, it could write fluidly and raise its eyelids. [19] Many robots were constructed before the dawn of computer-controlled servomechanisms, for the public relations purposes of major firms.

  5. Role-taking theory - Wikipedia

    en.wikipedia.org/wiki/Role-taking_theory

    Robert Selman developed his developmental theory of role-taking ability based on four sources. [4] The first is the work of M. H. Feffer (1959, 1971), [5] [6] and Feffer and Gourevitch (1960), [7] which related role-taking ability to Piaget's theory of social decentering, and developed a projective test to assess children's ability to decenter as they mature. [4]

  6. Human–robot interaction - Wikipedia

    en.wikipedia.org/wiki/Human–robot_interaction

    Human–robot interaction (HRI) is the study of interactions between humans and robots. Human–robot interaction is a multidisciplinary field with contributions from humancomputer interaction, artificial intelligence, robotics, natural language processing, design, psychology and philosophy. A subfield known as physical human–robot ...

  7. Natural computing - Wikipedia

    en.wikipedia.org/wiki/Natural_computing

    Natural computing, [1] [2] also called natural computation, is a terminology introduced to encompass three classes of methods: 1) those that take inspiration from nature for the development of novel problem-solving techniques; 2) those that are based on the use of computers to synthesize natural phenomena; and 3) those that employ natural materials (e.g., molecules) to compute.

  8. Eureka: A family of computer scientists developed a blueprint ...

    www.aol.com/eureka-family-computer-scientists...

    It won’t try to act human or convince you it’s thinking. This isn’t an art project. Instead, it works a bit like a digital hourglass where each grain of sand is information.

  9. Computing Machinery and Intelligence - Wikipedia

    en.wikipedia.org/wiki/Computing_Machinery_and...

    So the modified game becomes one that involves three participants in isolated rooms: a computer (which is being tested), a human, and a (human) judge. The human judge can converse with both the human and the computer by typing into a terminal. Both the computer and human try to convince the judge that they are the human.