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Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American video game developer and businessman. He is the president and co-founder of the video game company Valve Corporation .
Valve released two subsequent episodes for Half-Life 2 and later packaged those games together with the puzzle game Portal and the multiplayer shooter Team Fortress 2 in a collection known as The Orange Box. [6] By the end of 2008, combined retail sales of the Half-Life series, Counter-Strike series and The Orange Box had surpassed 32 million ...
It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota. Valve was founded in 1996 by the former Microsoft employees Gabe Newell and Mike Harrington.
1up has posted its video interview with Gabe Newell, thus ending their weeklong lust for all things Half-Life. In the two part video interview (totaling 17 minutes), Mr. Head Honcho Newell himself ...
Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously. Development lasted five years and cost US$40 million. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre.
Mike Harrington (born 1964) is an American programmer and businessman. With Gabe Newell, he is the co-founder of the video game company Valve.After the success of the first Valve product, Half-Life (1998), Harrington left Valve in 2000.
Image-based rendering technology had been in development for Half-Life 2, [8] but was cut from the engine before its release. It was mentioned again by Gabe Newell in 2006 as a piece of technology he would like to add to Source to implement support for much larger scenes that are impossible with strictly polygonal objects. [9]
It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life 's expansions, Day of Defeat and games in the Counter-Strike series. GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source, Half-Life 2, and Counter-Strike: Source in 2004.