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  2. Gabe Newell - Wikipedia

    en.wikipedia.org/wiki/Gabe_Newell

    Gabe Logan Newell (born November 3, 1962), also known by his nickname Gaben, is an American video game developer and businessman. He is the president and co-founder of the video game company Valve Corporation .

  3. List of Valve games - Wikipedia

    en.wikipedia.org/wiki/List_of_Valve_games

    Valve released two subsequent episodes for Half-Life 2 and later packaged those games together with the puzzle game Portal and the multiplayer shooter Team Fortress 2 in a collection known as The Orange Box. [6] By the end of 2008, combined retail sales of the Half-Life series, Counter-Strike series and The Orange Box had surpassed 32 million ...

  4. Valve Corporation - Wikipedia

    en.wikipedia.org/wiki/Valve_Corporation

    It is the developer of the software distribution platform Steam and the game franchises Half-Life, Counter-Strike, Portal, Day of Defeat, Team Fortress, Left 4 Dead and Dota. Valve was founded in 1996 by the former Microsoft employees Gabe Newell and Mike Harrington.

  5. 1up interviews Gabe Newell for final Valve Day - AOL

    www.aol.com/news/2005-09-02-1up-interviews-gabe...

    1up has posted its video interview with Gabe Newell, thus ending their weeklong lust for all things Half-Life. In the two part video interview (totaling 17 minutes), Mr. Head Honcho Newell himself ...

  6. Half-Life 2 - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2

    Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously. Development lasted five years and cost US$40 million. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre.

  7. Mike Harrington - Wikipedia

    en.wikipedia.org/wiki/Mike_Harrington

    Mike Harrington (born 1964) is an American programmer and businessman. With Gabe Newell, he is the co-founder of the video game company Valve.After the success of the first Valve product, Half-Life (1998), Harrington left Valve in 2000.

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    Image-based rendering technology had been in development for Half-Life 2, [8] but was cut from the engine before its release. It was mentioned again by Gabe Newell in 2006 as a piece of technology he would like to add to Source to implement support for much larger scenes that are impossible with strictly polygonal objects. [9]

  9. GoldSrc - Wikipedia

    en.wikipedia.org/wiki/GoldSrc

    It made its debut in 1998 with Half-Life and powered future games developed by or with oversight from Valve, including Half-Life 's expansions, Day of Defeat and games in the Counter-Strike series. GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source, Half-Life 2, and Counter-Strike: Source in 2004.