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Speed Demos Archive (SDA) is a website dedicated to video game speedruns.SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Creating a tool-assisted speedrun is the process of finding the optimal set of inputs to fulfill a given criterion — usually completing a game as fast as possible. No limits are imposed on the tools used for this search, but the result has to be a set of timed key-presses that, when played back on the actual console, achieves the target ...
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Narcissa Wright (born Cosmo Wright, [2] July 21, 1989 [1]) is an American speedrunner and co-founder [3] [4] of the website SpeedRunsLive, which allows speedrunners to race with one another in real time.
A speedrun is a play-through of a video game (or a selected part of it) performed with the intent of completing it as fast as possible. Speedrun or Speed Run or Speedrunner may also refer to: Tool-assisted speedrun, a speedrun performed using special tools; Speed Run, a 1988 video game; Mos Speedrun, a 2011 video game
Wiki Wars Reloaded – An app for iPhone and Android – with a multiplayer option for free; WikiPaths – Wikipaths is a defunct Greasemonkey Firefox extension allowing users to start a new game while directly browsing Wikipedia. Wiki Game – An Android version of Wiki Game; WikiRacer.io – Race your friends in a unique version of this ...
With the growth in popularity of video gaming in the early 1980s, a new genre of video game guide book emerged that anticipated walkthroughs. Written by and for gamers, books such as The Winners' Book of Video Games (1982) [1] and How To Beat the Video Games (1982) [2] focused on revealing underlying gameplay patterns and translating that knowledge into mastering games. [3]