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  2. Google’s new AI gaming companion may ruin some video games

    www.aol.com/google-ai-gaming-companion-may...

    From its training to play video games, the AI currently has about 600 basic skills, such as turning left, climbing a ladder, and opening the menu to use a map, DeepMind noted.

  3. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon , [ 5 ] or are predefined manually in a domain-specific language and sent in advance to artificial players [ 6 ] [ 7 ] like in ...

  4. How the computer games industry is embracing AI - AOL

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  5. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  6. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  7. AI, Manga, More Toys, Cinema Revival Among Key Trends in Kids ...

    www.aol.com/ai-manga-more-toys-cinema-151559683.html

    The adaptation of video games to other mediums continues its success, meanwhile. User generated content, competing with traditional productions, is on the rise. “Kids enjoy watching other kids ...

  8. Parents and therapists worried about teen social media ... - AOL

    www.aol.com/finance/parents-therapists-worried...

    Meta’s McAlister said the company will continue to improve the AI characters with time and user feedback, and noted that Meta consults closely with parents, mental health, psychology, youth ...

  9. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.