Search results
Results From The WOW.Com Content Network
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Dual-ported video RAM (VRAM) is a dual-ported RAM variant of dynamic RAM (DRAM), which was once commonly used to store the Framebuffer in Graphics card, . Dual-ported RAM allows the CPU to read and write data to memory as if it were a conventional DRAM chip, while adding a second port that reads out data.
Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program. An early hybrid system was the Commodore Amiga which could run as a shared memory system, but would load executable code preferentially into non-shared "fast RAM" if it was available.
The processor includes an up to 400 MHz 256-bit core, supporting up to 10.6 GB/s memory bandwidth with DDR2-667 system RAM, up to 224 MB max. video memory through DVMT scheme, 1.6 GPixels/s and 1.6 GTexels/s fill rate, a max. resolution of 2048x1536 for both analog and digital displays, 2 SDVO ports for flat-panels and/or TV-Out via ADD2 cards ...
To get the image from the separate video memory to display in tandem with the remaining shared elements on the display, the graphical subsystem associates a certain attribute (for example, a particular color) as a "mask" for that overlay, which the graphics card understands to mean that it is to draw from the separate overlay buffer onto the ...
Intel's first attempt at a dedicated graphics card was the Intel740, [9] released in February 1998. The Intel740 was considered unsuccessful due to its performance which was lower than market expectations, causing Intel to cease development on future discrete graphics products. However, its technology lived on in the Intel Extreme Graphics ...
In Windows Server 2016 (RDP 10), the following components were added to RemoteFX. [13] OpenGL 4.4 and OpenCL 1.1 API support in a virtual machine with the RemoteFX adapter; More dedicated VRAM for the RemoteFX adapter; Various performance improvements in transport and API implementations
The GeForce 7 series is the last to support the Windows 2000 operating system. The successor GeForce 8 series only supports Windows XP and later (the Windows 8 drivers also support Windows 10). Windows 2000: 94.24 released on May 17, 2006; Download; Windows XP 32-bit & Media Center Edition: 307.83 released on February 25, 2013; Download