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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    Scratch is used as the introductory language because the creation of interesting programs is relatively easy, and skills learned can be applied to other programming languages such as Python and Java. Scratch is not exclusively for creating games. With the provided visuals, programmers can create animations, text, stories, music, art, and more.

  3. Scratchcard - Wikipedia

    en.wikipedia.org/wiki/Scratchcard

    To win an amount of money in this scratch game the player has to find it three times under the scratch area. A scratchcard (also called a scratch off, scratch ticket, scratcher, scratchum, scratch-it, scratch game, scratch-and-win, instant game, instant lottery, scratchie, lot scrots, or scritchies) is a card designed for competitions, often made of thin cardstock or plastic to conceal PINs ...

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  5. Snap! (programming language) - Wikipedia

    en.wikipedia.org/wiki/Snap!_(programming_language)

    The web-based Snap! and older desktop-based BYOB were both developed by Jens Mönig for Windows, OS X and Linux [3] with design ideas and documentation provided by Brian Harvey [4] from University of California, Berkeley and have been used to teach "The Beauty and Joy of Computing" introductory course in computer science (CS) for non-CS-major ...

  6. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

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  8. ScratchJr - Wikipedia

    en.wikipedia.org/wiki/ScratchJr

    ScratchJr is a derivative of the Scratch language, which has been used by over 10 million people worldwide. Programming in Scratch requires basic reading skills, however, so the creators saw a need for another language which would provide a simplified way to learn programming at a younger age and without any reading or mathematics required.

  9. Barkley, Shut Up and Jam: Gaiden - Wikipedia

    en.wikipedia.org/wiki/Barkley,_Shut_Up_and_Jam:...

    Barkley was developed by Tales of Game's Studios, a group of several members from an amateur game development forum. [2] The team were inspired after reading an awkward phrase on Michael Jordan's Wikipedia page about the fan debate over whether or not the film Space Jam was canon - the line made unclear whether the film's canonicity was being considered in regards to the Looney Tunes series ...