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ATI Rage Fury MAXX, 2× 32 MB SDRAM. The Rage Fury MAXX board held dual Rage 128 Pro chips in an alternate frame rendering (AFR) configuration to allow a near-double increase in performance. As the name says, AFR renders each frame on an independent graphics processor.
Model – The marketing name for the GPU assigned by AMD/ATI. Note that ATI trademarks have been replaced by AMD trademarks starting with the Radeon HD 6000 series for desktop and AMD FirePro series for professional graphics. Codename – The internal engineering codename for the GPU. Launch – Date of release for the GPU.
ATI's initial response to GeForce 256 was the dual-chip Rage Fury MAXX. By using two Rage 128 chips, each rendering an alternate frame, the card was able to somewhat approach the performance of SDR memory GeForce 256 cards, but the GeForce 256 DDR still retained the top speed. [4] ATI was developing their own GPU at the time known as the Radeon ...
The following table shows features of AMD/ATI's GPUs (see also: List of AMD graphics processing units ... Rage Pro Rage 128 Radeon 7000 Radeon 8000 Radeon
The ATI Rage line powered almost the entire range of ATI graphics products. In particular, the Rage Pro was one of the first viable 2D-plus-3D alternatives to 3dfx's 3D-only Voodoo chipset. 3D acceleration in the Rage line advanced from the basic functionality within the initial 3D Rage to a more advanced DirectX 6.0 accelerator in 1999 Rage 128.
ATI Tray Tools (ATT) is a freeware program developed by Ray Adams for ATI Radeon video cards. ATI Tray Tools is an advanced tweaker-application that resides in the notification area of the Windows taskbar and allows instant access to video options and settings via a right-click menu .
The flagship device, the Radeon R9 Fury X, was released on June 24, 2015, with the dual-GPU variant, the Radeon Pro Duo, being released on April 26, 2016. [ 11 ] Micro-architecture and instruction set
The Radeon R100 is the first generation of Radeon graphics chips from ATI Technologies.The line features 3D acceleration based upon Direct3D 7.0 and OpenGL 1.3, and all but the entry-level versions offloading host geometry calculations to a hardware transform and lighting (T&L) engine, a major improvement in features and performance compared to the preceding Rage design.