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Graphics 2002 Desktop 845G 845GE 845GL 845GV Brookdale 2562 200 2 3.0 (SW) / No 6.0 (full) 9.0 (some features, no hardware shaders) 1.3 ES 1.1 Linux: No 2.1 64 MC No No 2001 Mobile 830M 830MG Almador 3577 166 [5] 1 Extreme Graphics 2 2003 Desktop 865G 865GV Springdale 2572 266 6.4 Mobile 852GM 852GME 852GMV Montara 3582 133–266 2.1–2.7 854 ...
Intel's first attempt at a dedicated graphics card was the Intel740, [9] released in February 1998. The Intel740 was considered unsuccessful due to its performance which was lower than market expectations, causing Intel to cease development on future discrete graphics products. However, its technology lived on in the Intel Extreme Graphics ...
The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.
It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics. Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM ...
The Intel Graphics Media Accelerator (GMA) is a series of integrated graphics processors introduced in 2004 by Intel, replacing the earlier Intel Extreme Graphics series and being succeeded by the Intel HD and Iris Graphics series. This series targets the market of low-cost graphics solutions.
A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...
GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Graphics Double Data Rate 7 Synchronous Dynamic Random-Access Memory (GDDR7 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) specified by the JEDEC Semiconductor Memory Standard, with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.