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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. AlphaGo - Wikipedia

    en.wikipedia.org/wiki/AlphaGo

    Decommissioned AlphaGo backend rack. Go is considered much more difficult for computers to win than other games such as chess, because its strategic and aesthetic nature makes it hard to directly construct an evaluation function, and its much larger branching factor makes it prohibitively difficult to use traditional AI methods such as alpha–beta pruning, tree traversal and heuristic search.

  4. Computer Go - Wikipedia

    en.wikipedia.org/wiki/Computer_Go

    There was a case in the 1994 World Computer Go Championship where the winning program, Go Intellect, lost all three games against the youth players while receiving a 15-stone handicap. [14] In general, players who understood and exploited a program's weaknesses could win even through large handicaps.

  5. Category:Video games about artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Pages in category "Video games about artificial intelligence" The following 86 pages are in this category, out of 86 total. This list may not reflect recent changes .

  6. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    The game follows the rise of a self-improving AI tasked with maximizing paperclip production, [6] a directive it takes to the logical extreme. An activity log records the player’s accomplishments while giving glimpses into the AI's occasionally unsettling thoughts. [7] [failed verification] All game interaction is done through pressing buttons.

  7. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    In 100 shogi games against Elmo (World Computer Shogi Championship 27 summer 2017 tournament version with YaneuraOu 4.73 search), AlphaZero won 90 times, lost 8 times and drew twice. [11] As in the chess games, each program got one minute per move, and Elmo was given 64 threads and a hash size of 1 GB. [2]

  8. Rain World - Wikipedia

    en.wikipedia.org/wiki/Rain_World

    [4] [7] All creatures in the game possess dynamic AI and exist in the game's world perpetually, even when not on the same screen as the player. [9] Players are expected to mainly evade enemies, [10] but do need to experiment with spears to climb walls and knock fruit off of vines. [3]

  9. AlphaStar (software) - Wikipedia

    en.wikipedia.org/wiki/AlphaStar_(software)

    AlphaStar is an artificial intelligence (AI) software developed by DeepMind for playing the video game StarCraft II.It was unveiled to the public by name in January 2019. AlphaStar attained "Grandmaster" status in August 2019, a significant milestone not just for AI in video games, but arguably for the field as a wh