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  2. Spot the difference - Wikipedia

    en.wikipedia.org/wiki/Spot_the_difference

    Visual comparison may be used to solve the puzzle. The solution to the puzzle is often listed nearby or in an accompanying answer page of a puzzle book. Additionally, one can cross one's eyes and merge the two pictures into one, in the much the same way as when viewing an autostereogram picture. The differences will appear to blink in and out ...

  3. Visual comparison - Wikipedia

    en.wikipedia.org/wiki/Visual_comparison

    Visual comparison with a standard chart or reference is often used as a means of measuring complex phenomena such as the weather, sea states or the roughness of a river. [4] A colour chart is used for this purpose in many contexts such as chemistry , cosmetics , medical testing and photography .

  4. In-group and out-group - Wikipedia

    en.wikipedia.org/wiki/In-group_and_out-group

    Similarly, Hastorf and Cantril conducted a pioneering study in 1954, where students of both Princeton and Dartmouth viewed a contentious football game between their two teams. [9] Although they had watched the same motion picture of the game, their versions of what transpired were so starkly different it appeared as though they had watched two ...

  5. Which was bigger? Compare photos of Kansas City Chiefs Super ...

    www.aol.com/bigger-see-kansas-city-chiefs...

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  6. Hubble vs. Webb: See side-by-side comparisons of the iconic ...

    www.aol.com/news/photos-webb-telescope-pictures...

    The James Webb Space Telescope’s first images revealed new details of the cosmos, peering farther into space than the Hubble Space Telescope.

  7. Parallel play - Wikipedia

    en.wikipedia.org/wiki/Parallel_play

    The image of parallel play is two children playing side by side in a sandbox, each absorbed in their own game, not interacting with the other. "This is considered an early stage in child development, characterized by egocentric behavior and the inability to decenter and coordinate with the activities of a 'playmate'". [3]

  8. Ambiguous image - Wikipedia

    en.wikipedia.org/wiki/Ambiguous_image

    The rabbit–duck illusion. Middle vision is the stage in visual processing that combines all the basic features in the scene into distinct, recognizable object groups.

  9. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    (Crawford notes that by his definition, (a) a toy can become a game element if the player makes up rules, and (b) The Sims and SimCity are toys, not games.) If it has goals, a plaything is a challenge. If a challenge has no "active agent against whom you compete," it is a puzzle; if there is one, it is a conflict.