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  2. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    Speed is the magnitude of velocity (a vector), which indicates additionally the direction of motion. Speed has the dimensions of distance divided by time. The SI unit of speed is the metre per second (m/s), but the most common unit of speed in everyday usage is the kilometre per hour (km/h) or, in the US and the UK, miles per hour (mph).

  3. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Speed, the scalar magnitude of a velocity vector, denotes only how fast an object is moving, while velocity indicates both an object's speed and direction. [3] [4] [5] To have a constant velocity, an object must have a constant speed in a constant direction. Constant direction constrains the object to motion in a straight path thus, a constant ...

  4. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    A set of equations describing the trajectories of objects subject to a constant gravitational force under normal Earth-bound conditions. Assuming constant acceleration g due to Earth's gravity, Newton's law of universal gravitation simplifies to F = mg , where F is the force exerted on a mass m by the Earth's gravitational field of strength g .

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.

  6. Projectile motion - Wikipedia

    en.wikipedia.org/wiki/Projectile_motion

    The two roots of the equation correspond to the two possible launch angles, so long as they aren't imaginary, in which case the initial speed is not great enough to reach the point (x,y) selected. This formula allows one to find the angle of launch needed without the restriction of y = 0 {\textstyle y=0} .

  7. Tsiolkovsky rocket equation - Wikipedia

    en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation

    A rocket's required mass ratio as a function of effective exhaust velocity ratio. The classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of its mass with high velocity and can thereby move due to the ...

  8. Orbital mechanics - Wikipedia

    en.wikipedia.org/wiki/Orbital_mechanics

    For near-parabolic orbits, eccentricity is nearly 1, and substituting = into the formula for mean anomaly, ⁡, we find ourselves subtracting two nearly-equal values, and accuracy suffers. For near-circular orbits, it is hard to find the periapsis in the first place (and truly circular orbits have no periapsis at all).

  9. Escape velocity - Wikipedia

    en.wikipedia.org/wiki/Escape_velocity

    Escape speed at a distance d from the center of a spherically symmetric primary body (such as a star or a planet) with mass M is given by the formula [2] [3] = = where: G is the universal gravitational constant (G ≈ 6.67×10 −11 m 3 ·kg −1 ·s −2)