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  2. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    The Magic School Bus (video game series) Magic Tales; Mango Plumo; Mario Is Missing! Mario's Early Years! Mario's Time Machine; Math Blaster Episode I: In Search of Spot; Math Blaster for 1st Grade; Math Blaster Jr. Math Blaster Mystery; Math Blaster! Math for the Real World; Math Mysteries; Math Rabbit; Math Rescue; Mavis Beacon Teaches Typing ...

  3. Sesame Street video games - Wikipedia

    en.wikipedia.org/wiki/Sesame_Street_video_games

    This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.

  4. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    Molecular Jig Games Biology N/A 2015 Inanimate Alice: Kate Pullinger: N/A 2005 InLiving: Creative North Studios, Kirklees Neighbourhood Housing: N/A 2008 I.M. Meen: Animation Magic: I.M. Meen: 1995 JumpStart Kindergarten: Fanfare Software, JumpStart Games: JumpStart: 1994 Lola Panda: BeiZ Ltd. Lola Panda: 2012-2014 Math Blaster! Davidson ...

  5. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Millie & Bailey is a two-part edutainment video game series featuring the titles Millie & Bailey Kindergarten and Millie & Bailey Preschool. Edmark repurposed activities from its Early Learning House titles Millie's Math House, Bailey's Book House, and Sammy's Science House into the two multisubject Millie & Bailey games. [12]

  6. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

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