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  2. Van Hiele model - Wikipedia

    en.wikipedia.org/wiki/Van_Hiele_model

    The object of thought is deductive reasoning (simple proofs), which the student learns to combine to form a system of formal proofs (Euclidean geometry). Learners can construct geometric proofs at a secondary school level and understand their meaning. They understand the role of undefined terms, definitions, axioms and theorems in Euclidean ...

  3. Category:Mathematics books - Wikipedia

    en.wikipedia.org/wiki/Category:Mathematics_books

    Indra's Pearls (book) Infinity and the Mind; Innumeracy (book) Integrals and Series; International Encyclopedia of Statistical Science; Introduction to 3-Manifolds; Introduction to Circle Packing; Introduction to Tropical Geometry

  4. Principles and Standards for School Mathematics - Wikipedia

    en.wikipedia.org/wiki/Principles_and_Standards...

    The Principles and Standards for School Mathematics was developed by the NCTM. The NCTM's stated intent was to improve mathematics education. The contents were based on surveys of existing curriculum materials, curricula and policies from many countries, educational research publications, and government agencies such as the U.S. National Science Foundation. [3]

  5. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    Spatial-temporal reasoning is the ability to visualize special patterns and mentally manipulate them over a time-ordered sequence of spatial transformations. [1] Spatial visualization ability is the ability to manipulate mentally two- and three-dimensional figures.

  6. These 3D Brain Teaser Puzzles Require Logic and Geometry for ...

    www.aol.com/lifestyle/3d-brain-teaser-puzzles...

    The best 3D brain teaser puzzles require logic and spatial awareness to make an exciting game of skill. From Kanoodle to Hanayama, here are the good ones.

  7. List of books in computational geometry - Wikipedia

    en.wikipedia.org/wiki/List_of_books_in...

    Unlike most of books in computational geometry focused on 2- and 3-dimensional problems (where most applications of computational geometry are), the book aims to treat its subject in the general multi-dimensional setting. [3] Mark de Berg; Otfried Cheong; Marc van Kreveld; Mark Overmars (2008). Computational Geometry (3rd revised ed.). Springer ...