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Sonic Robo Blast 2 (often abbreviated SRB2) is a platform game made within id Software's Doom engine. It is a free Sonic the Hedgehog fan game inspired by the original Sega Genesis games that "attempts to recreate their design in 3D", [ 5 ] and was the first fan-made 3D Sonic game created. [ 6 ]
Sonic and the Fallen Star is a 2D Sonic game featuring original levels and music. It is inspired by multiple 2D Sonic titles, Sonic Heroes, and the Before the Sequel and After the Sequel fangames. [30] Sonic Time Twisted is a 2D Sonic game in the style of the 16-bit titles, mostly following that of Sonic the Hedgehog 3 and Sonic CD. It includes ...
Release years by system: 2001 – Dreamcast, GameCube [63] 2012 – Xbox Live Arcade, PlayStation Network, Windows [64] Notes: . Celebrates Sonic's 10th anniversary, with the ability to play as both heroes: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna, and villains: Dr. Eggman, Shadow the Hedgehog and Rouge the Bat.
Sonic Superstars: Trio of Trouble is the ninth web animation and a 2D short, released on September 20, 2023, released as a tie-in to Sonic Superstars. The short has the titular trio, Doctor Eggman, Fang the Hunter, and Trip, searching a ruin as part of a villainous plot. Beforehand, Fang dreams of an encounter with Sonic, Tails, Knuckles, and Amy.
In 2001, Sony Pictures considered selling off its visual effects facility Sony Pictures Imageworks but after failing to find a suitable buyer, having been impressed with the CGI sequences of Stuart Little 2 and seeing the box office successes of DreamWorks Animation's Shrek and Disney/Pixar's Monsters, Inc., SPI was reconfigured to become an animation studio.
Much like 3D animation, smear frames were rarely seen in early video games due to the lack of power in gaming systems. [3] Visually stylistic games with fixed cameras were more likely to have smears. [3] • 1991 Sonic the Hedgehog smeared Sonic’s feet in his run cycle. [3] • Crash Bandicoot used multiples and blur on Crash’s spin ...
This is a list of video games developed and/or published by Koei Tecmo, one of their internal development houses, or the pre-merger companies Tecmo (formerly known as Tehkan) or Koei.
In computer graphics, a texture atlas (also called a spritesheet or an image sprite in 2D game development) is an image containing multiple smaller images, usually packed together to reduce overall dimensions. [1] An atlas can consist of uniformly-sized images or images of varying dimensions. [1]