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  2. Attention (machine learning) - Wikipedia

    en.wikipedia.org/wiki/Attention_(machine_learning)

    Attention module – this can be a dot product of recurrent states, or the query-key-value fully-connected layers. The output is a 100-long vector w. H 500×100. 100 hidden vectors h concatenated into a matrix c 500-long context vector = H * w. c is a linear combination of h vectors weighted by w.

  3. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy is a framework for categorizing educational goals, developed by a committee of educators chaired by Benjamin Bloom in 1956. It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals.

  4. Attention - Wikipedia

    en.wikipedia.org/wiki/Attention

    Attention is best described as the sustained focus of cognitive resources on information while filtering or ignoring extraneous information. Attention is a very basic function that often is a precursor to all other neurological/cognitive functions. As is frequently the case, clinical models of attention differ from investigation models.

  5. Mnemonic - Wikipedia

    en.wikipedia.org/wiki/Mnemonic

    Knuckle mnemonic for the number of days in each month of the Gregorian calendar.Each knuckle represents a 31-day month. A mnemonic device (/ n ə ˈ m ɒ n ɪ k / nə-MON-ik) [1] or memory device is any learning technique that aids information retention or retrieval in the human memory, often by associating the information with something that is easier to remember.

  6. Split attention effect - Wikipedia

    en.wikipedia.org/wiki/Split_attention_effect

    The figure on the left side of the image produces the split-attention effect, while the figure on the right enhances learning because it guides the learner's attention through the worked example. Unincorporated visual displays of information, such as the image above, can be distracting and confusing for the user, aside from producing the split ...

  7. Cognitive module - Wikipedia

    en.wikipedia.org/wiki/Cognitive_module

    Some examples of cognitive modules: The modules controlling your hands when you ride a bike, to stop it from crashing, by minor left and right turns. The modules that allow a basketball player to accurately put the ball into the basket by tracking ballistic orbits. [7] The modules that recognise hunger and tell you that you need food. [8]

  8. Information and media literacy - Wikipedia

    en.wikipedia.org/wiki/Information_and_media_literacy

    The Internet has been a pervasive element of young people's home lives. 94% of kids reported that they had Internet access at home, and a significant majority (61%) had a high-speed connection. By the time kids reach Grade 11, half of them (51 percent) have their own Internet-connected computer, separate and apart from the family computer. [30]

  9. Visual temporal attention - Wikipedia

    en.wikipedia.org/wiki/Visual_temporal_attention

    Visual temporal attention is a special case of visual attention that involves directing attention to specific instant of time. Similar to its spatial counterpart visual spatial attention , these attention modules have been widely implemented in video analytics in computer vision to provide enhanced performance and human interpretable ...