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QuArK, Quake Army Knife editor, for a variety of engines (such as Quake III Arena, Half-Life, Source engine games, Torque, etc.) Quiver (level editor), [13] a level editor for the original Quake engine developed solely for the Classic Macintosh Operating System by Scott Kevill, [14] who is also the developer and administrator of GameRanger ...
Following is a list of notable software, computer programs, used to develop a mathematical representation of any three dimensional surface of objects, as 3D computer graphics, also called 3D modeling.
Although Polycount was known mainly for Q2PMP, its first main goal was to save and show off Quake 2 player plug-in models. Despite the fact that starting at 2005, numerous FPS games have gotten incredibly confounded to make custom player model substance for, Polycount stays a fundamental network where specialists and experts the same sharpen ...
With the procedural modeling approach, CityEngine enables the efficient creation of detailed large-scale 3D city models, it is available for OS X, Windows and Linux. Clara.io (Exocortex) is a 3D polygon modeling, solid constructive geometry, animation, and rendering package that runs in any web browser that supports WebGL.
In 1997 a contest was held to rename the software and QuArK, which stands for "Quake Army Knife", was selected. [23] It is named so in reference to the game engine series it supported, the Quake engines, and for Swiss Army knife, because it could not only edit maps, but included a model editor and texture browser as well. Version 3.0 was the ...
Based on id Software's open stance towards game modifications, their Quake series became a popular subject for player mods beginning with Quake in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the hacker ethic, Id included dedicated modification tools into Quake, including the QuakeC programming language and a level editor.