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A chainlock, also known as a smiley, [1] is an improvised weapon which consists of a length of chain or strong cloth attached to a large lock or other piece of metal. The chainlock is mainly used in areas where other hand held weapons, such as knives, are not readily available. The chainlock is used by swinging the heavy end of the chain at
The code is also known as the "Contra Code" and "30 Lives Code", since the code provided the player 30 extra lives in Contra. The code has been used to help novice players progress through the game. [10] [12] The Konami Code was created by Kazuhisa Hashimoto, who was developing the home port of the 1985 arcade game Gradius for the NES.
Ratchet: Deadlocked (also known as Ratchet: Gladiator in Europe, Australia and Africa and Ratchet & Clank 4 in Japan) was released on October 25, 2005, in North America for the PlayStation 2. Deadlocked deviates from the previous installments of the series by reducing the platforming and puzzle elements, and focusing on the combat aspects with ...
The first type has a weapon in the shape of a sickle that has a chain attached to the end of its shaft. The use of the first type depends on the ryƫ (school), with the weapon being held in either hand and its chain and weight being held in the other hand to be swung at the other person. Depending on how easy it is to see the weapon's weight ...
1 List of weapons and items from the Ratchet & Clank series. Toggle the table of contents. Wikipedia: ...
Ratchet: Deadlocked was revealed at Santa Monica Studio's pre-E3 event in April 2005, then further shown at E3 2005. [18] [19] Deadlocked was released in North America on October 25, 2005, and in Japan on November 23, 2005. It was released as Ratchet: Gladiator in Europe, Australia and Africa on November 18, 2005, and November 24, 2005 ...
Tools of Destruction retains much of the basic gameplay found in previous Ratchet & Clank games, the game being primarily a shooter-platformer.The player controls Ratchet most of the time, with some sections using Clank, as they explore various worlds to complete missions, using Ratchet's wrench and other exotic weapons gained during the course of the game.
Ratchet uses a "Rift Tether" to quickly warp between areas. The game shares many gameplay similarities with Ratchet & Clank (2016) and other entries in the series.It retains elements of previous Ratchet & Clank games, such as strafing, gunplay, collection of bolts, automatic weapon and health upgrades, manual Raritanium weapon upgrading and gadgets.