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Half-Life 2: Deathmatch was started as a test while Half-Life 2 was being developed. Designer Adrian Finol wanted to know what it was like to use the Gravity Gun in a multiplayer setting, creating a build that showcased Half-Life 2 multiplayer. Scott Dalton created a map and the two played in the office, and Gabe Newell asked to be shown the ...
Black Mesa - A third-party recreation of Half-Life (1998) that was made in response to the release of Half-Life: Source (2004), a port of the original game to the Source engine. [2] Black Mesa originally released as a free mod in September 2012, and later had a full commercial release on Steam in March 2020. [3] [4]
Valve released a deathmatch mode, Half-Life 2: Deathmatch, in 2004. [31] In 2005, Valve released an extra level, Lost Coast, as a free download to anyone who purchased Half-Life 2. [32] Lost Coast acted as a technology demonstration, showcasing new lighting techniques and high-dynamic-range rendering in the Source engine. [33]
Ravenholm (also known as Return to Ravenholm or Half-Life 2: Episode Four): developed by Arkane Studios around 2006–2007, with Opposing Force protagonist Adrian Shephard as the player character and Father Grigori from Half-Life 2 in a supporting role. [143] Half-Life 3: a version of Half-Life 3 was in development on the Source 2 engine from ...
It debuted as the successor to GoldSrc in 2004 with the releases of Half-Life: Source, Counter-Strike: Source, and Half-Life 2. Valve used Source in many of their games in the following years, including Team Fortress 2, Counter-Strike: Global Offensive, Dota 2, and the Portal and Left 4 Dead franchises.
And as of 2024 is listed as a part of the Orange Box after Lost Coast and Half-Life 2 Episodes One, and Two were integrated into Half-Life 2 as a part of its 20th anniversary update. [59] The same is true for Half-Life 2: Deathmatch, which was now included with Half-Life 2 following Half-Life 2's 20th anniversary update. [60]
Half-Life 2: Half-Life 2: Deathmatch: 2005: ... with the Black Mesa logos visible in several maps in the retail ... 800,000) and Half-Life 2 expansions 1.4 ...
Planet Half-Life ran public game servers from 2006 to its shutdown, hosting 24/7 map rotations for Counter-Strike 1.6, Counter-Strike: Source, Day of Defeat: Source, Half-Life: Deathmatch, Half-Life 2: Deathmatch and Team Fortress 2. [1] The PHL servers were maintained by Wolf Servers.