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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The MCTS consists of a tree diagram in which the AI essentially plays tic-tac-toe. Depending on the outcome, it selects a pathway yielding the next obstacle for the player. In complex video games, these trees may have more branches, provided that the player can come up with several strategies to surpass the obstacle.

  3. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    This chart had drawings of tic-tac-toe game grids with various configurations of X, O, and empty squares, [4] corresponding to all possible permutations a game could go through as it progressed. [11] After removing duplicate arrangements (ones that were simply rotations or mirror images of other configurations), MENACE used 304 permutations in ...

  4. Fairchild Channel F Videocarts - Wikipedia

    en.wikipedia.org/wiki/Fairchild_Channel_F_Videocarts

    Videocart-1: Tic Tac Toe, Shooting Gallery, Doodle, Quadradoodle is a board game genre video game released in 1976 by Fairchild.Video magazine reviewed the individual games in a 1978 article on the Channel F, scoring Tic-Tac-Toe a 5 out of 10, Shooting Gallery a 7 out of 10, Doodle a 4 out of 10, and Quadra-Doodle a 3 out of 10.

  5. How to Win Tic-Tac-Toe: The Strategies You Need to Master - AOL

    www.aol.com/win-tic-tac-toe-strategies-190027489...

    Tic tac toe is a classic game. How to win tic tac toe requires strategic thinking and planning to win the game or force a draw. When you’re the first one up, there is a simple strategy on how to ...

  6. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with X or O. The player who succeeds in placing three of their marks in a horizontal, vertical, or diagonal row is the winner.

  7. XYZ (computer) - Wikipedia

    en.wikipedia.org/wiki/XYZ_(computer)

    Programmer Bogdan Miś wrote a program for entertainment on it in 1960 - a tic-tac-toe game, using an oscilloscope to present the course of the game. XYZ led to his own win or a draw, because the program includes all the strategies for its conduct. [4]

  8. OXO (video game) - Wikipedia

    en.wikipedia.org/wiki/OXO_(video_game)

    OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge.

  9. Bertie the Brain - Wikipedia

    en.wikipedia.org/wiki/Bertie_the_Brain

    Bertie the Brain was a video game version of tic-tac-toe, built by Dr. Josef Kates for the 1950 Canadian National Exhibition. [1] Kates had previously worked at Rogers Majestic designing and building radar tubes during World War II, then after the war pursued graduate studies in the computing center at the University of Toronto while continuing to work at Rogers Majestic. [2]