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  2. Absolute value - Wikipedia

    en.wikipedia.org/wiki/Absolute_value

    The real absolute value function is an example of a continuous function that achieves a global minimum where the derivative does not exist. The subdifferential of | x | at x = 0 is the interval [−1, 1]. [14] The complex absolute value function is continuous everywhere but complex differentiable nowhere because it violates the Cauchy–Riemann ...

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  4. Smooth maximum - Wikipedia

    en.wikipedia.org/wiki/Smooth_maximum

    In mathematics, a smooth maximum of an indexed family x 1, ..., x n of numbers is a smooth approximation to the maximum function (, …,), meaning a parametric family of functions (, …,) such that for every α, the function ⁠ ⁠ is smooth, and the family converges to the maximum function ⁠ ⁠ as ⁠ ⁠.

  5. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    While nVidia has made proprietary extensions to ARB assembly languages that combine the fast compile speed of ARB assembly with modern OpenGL 3.x features, introduced with the GeForce 8 series, most non-nVidia OpenGL implementations do not provide the proprietary nVidia extensions to ARB assembly language [5] and do not offer any other way to ...

  6. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    GLSL 1.4, Instancing, Texture Buffer Object, Uniform Buffer Object, Primitive restart [52] 3.2 August 3, 2009 GLSL 1.5, Geometry Shader, Multi-sampled textures [53] 3.3 March 11, 2010 GLSL 3.30, Backports as much function as possible from the OpenGL 4.0 specification 4.0 March 11, 2010 GLSL 4.00, Tessellation on GPU, shaders with 64-bit ...

  7. Absolute value (algebra) - Wikipedia

    en.wikipedia.org/wiki/Absolute_value_(algebra)

    The standard absolute value on the integers. The standard absolute value on the complex numbers.; The p-adic absolute value on the rational numbers.; If R is the field of rational functions over a field F and () is a fixed irreducible polynomial over F, then the following defines an absolute value on R: for () in R define | | to be , where () = () and ((), ()) = = ((), ()).

  8. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...

  9. Absolute number - Wikipedia

    en.wikipedia.org/wiki/Absolute_number

    Absolute zero, the lowest limit of the thermodynamic temperature scale; Absolute magnitude, a measure of the luminosity of a celestial object; Relative change and difference, used to compare two quantities taking into account the "sizes" of the things being compared; Absolute (disambiguation) Number (disambiguation)