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Many stories, especially in the fantasy genre, feature an object or objects with some great magical power, such as a crown, sword, or jewel. Often what drives the plot is the hero's need to find the object and use it for good, before the villain can use it for evil, or if the object has been broken by the villains, to retrieve each piece that must be gathered from each antagonist to restore it ...
Surface plot : In this visualization of the graph of a bivariate function, a surface is plotted to fit a set of data triplets (X, Y, Z), where Z if obtained by the function to be plotted Z=f(X, Y). Usually, the set of X and Y values are equally spaced. Optionally, the plotted values can be color-coded.
The use of a MacGuffin as a plot device predates the name MacGuffin. The Holy Grail of Arthurian legend has been cited as an early example of a MacGuffin. The Holy Grail is the desired object that is essential to initiate and advance the plot, but the final disposition of the Grail is never revealed, suggesting that the object is not of significance in itself. [8]
Plot is the cause‐and‐effect sequence of main events in a story. [1] Story events are numbered chronologically while red plot events are a subset connected logically by "so". In a literary work, film, or other narrative, the plot is the sequence of events in which each event affects the next one through the principle of cause-and-effect ...
An example of a "bonus material" style inner story is the chapter "The Town Ho's Story" in Herman Melville's novel Moby-Dick; that chapter tells a fully formed story of an exciting mutiny and contains many plot ideas that Melville had conceived during the early stages of writing Moby-Dick—ideas originally intended to be used later in the ...
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Dream worlds (also called dream realms, illusory realms or dreamscape) are a commonly used plot device in fictional works, most notably in science fiction and fantasy fiction. The use of a dream world creates a situation whereby a character (or group of characters) is placed in a marvellous and unpredictable environment and must overcome ...
More than a century ago, winds were plotted as arrows, with feathers on just one side depicting five knots of wind, while feathers on both sides depicted 10 knots (19 km/h) of wind. The notation changed to that of half of an arrow, with half of a wind barb indicating five knots, a full barb ten knots, and a pennant flag fifty knots.