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Behavioral game theory seeks to examine how people's strategic decision-making behavior is shaped by social preferences, social utility and other psychological factors. [1] Behavioral game theory analyzes interactive strategic decisions and behavior using the methods of game theory, [2] experimental economics, and experimental psychology.
In addition to being used to describe, predict, and explain behavior, game theory has also been used to develop theories of ethical or normative behavior and to prescribe such behavior. [69] In economics and philosophy, scholars have applied game theory to help in the understanding of good or proper behavior.
Behavioral game theory, invented by Colin Camerer, analyzes interactive strategic decisions and behavior using the methods of game theory, [85] experimental economics, and experimental psychology. Experiments include testing deviations from typical simplifications of economic theory such as the independence axiom [ 86 ] and neglect of altruism ...
A former child prodigy, Camerer received a B.A. in quantitative studies from Johns Hopkins University in 1976 (at age 16), followed by an M.B.A. in finance from the University of Chicago in 1979 and a Ph.D. in behavioral decision theory from that same institution in 1981 (at age 21) for thesis titled The Validity and Utility of Expert Judgment under the supervision of Hillel Einhorn and Robin ...
Theory of Games and Economic Behavior, published in 1944 [1] by Princeton University Press, is a book by mathematician John von Neumann and economist Oskar Morgenstern which is considered the groundbreaking text that created the interdisciplinary research field of game theory.
In fair division problems, spite is a phenomenon that occurs when a player's value of an allocation decreases when one or more other players' valuation increases. Thus, other things being equal, a player exhibiting spite will prefer an allocation in which other players receive less than more (if more of the good is desirable).
Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics , evolutionary biology , political science , social psychology and military strategy .
The prisoner's dilemma is a game theory thought experiment involving two rational agents, each of whom can either cooperate for mutual benefit or betray their partner ("defect") for individual gain. The dilemma arises from the fact that while defecting is rational for each agent, cooperation yields a higher payoff for each.