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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    3D rendering engine used by New World and several other games Odyssey Engine: Yes 3D Windows, macOS: Star Wars: Knights of the Old Republic, Star Wars: Knights of the Old Republic II: The Sith Lords: Proprietary: OGRE: C++: 2005 C++: Yes 3D Linux, Windows (all major versions), macOS, NaCl, WinRT, Windows Phone 8, iOS and Android: Torchlight ...

  3. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video ...

  4. Tencent Games - Wikipedia

    en.wikipedia.org/wiki/Tencent_Games

    Tencent Games partly owns battle royale games such as Fortnite and fully own Ring of Elysium. [19] Starting in 2016, Tencent Games developed a video gaming console dubbed TGP (Tencent Gaming Platform) Box. The TGP Box is called the Blade. It is an Intel-powered console running Windows 10 and a TGP Box mode.

  5. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.

  6. Shadow volume - Wikipedia

    en.wikipedia.org/wiki/Shadow_volume

    The edges forming the silhouette are extruded away from the light to construct the faces of the shadow volume. This volume must extend over the range of the entire visible scene; often the dimensions of the shadow volume are extended to infinity to accomplish this (see optimization below.) To form a closed volume, the front and back end of this ...

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    In games with Hor+ scaling, the vertical FOV is fixed, while the horizontal FOV is expandable depending on the aspect ratio of the rendering resolution; a wider aspect ratio results in a larger FOV. [ 7 ] [ 8 ] Since the majority of screens used for gaming nowadays are widescreen, [ 9 ] this scaling method is usually preferred as wider aspect ...

  8. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988.

  9. Direct Rendering Infrastructure - Wikipedia

    en.wikipedia.org/wiki/Direct_Rendering...

    Rendering calculations are outsourced over OpenGL to the GPU to be done in real-time. The DRI regulates access and book-keeping. The Direct Rendering Infrastructure (DRI) is the framework comprising the modern Linux graphics stack which allows unprivileged user-space programs to issue commands to graphics hardware without conflicting with other ...

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