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  2. List of Source mods - Wikipedia

    en.wikipedia.org/wiki/List_of_Source_mods

    GoldenEye: Source - A total conversion for Half-Life 2 that aims to recreate the original Nintendo 64 classic GoldenEye 007. It received Mod DB's "Editors' Choice for Reinvention" in 2006, [53] "Third Place, Mod of the Year" in 2006, [34] and "Fourth Place, Top Unreleased Mods" in 2005. [54] Half-Life 2: Capture the Flag - A simple capture-the ...

  3. Garry's Mod - Wikipedia

    en.wikipedia.org/wiki/Garry's_Mod

    One of the more notable examples is Half-Life: Full Life Consequences, which is based on a fan fiction set in the Half-Life universe, penned in 2008 by a user named Squirrelking. [21] [22] YouTube user Djy1991 used Garry's Mod to animate the fan fiction, using literal interpretations of some of the work's typographical errors and awkward ...

  4. List of video games derived from mods - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Half-Life 2: 2011 July 31 2013 October 17 Originally a mod for Half-Life 2. The 2013 release is built on Portal 2's version of the Source engine. Ultra Deluxe is a standalone remake using the Unity engine. Sven Co-op: Half-Life: 1999 January 19 2016 January 22

  5. Research and Development (mod) - Wikipedia

    en.wikipedia.org/wiki/Research_and_Development_(mod)

    Research and Development is a free mod for the first-person shooter video game Half-Life 2: Episode Two. Developed by Matt Bortolino and released on July 17, 2009, [1] it is a non-violent first-person puzzle video game, and has been compared to Portal. It received critical praise for its unique gameplay and high development quality.

  6. Minerva (video game) - Wikipedia

    en.wikipedia.org/wiki/Minerva_(video_game)

    Adam Foster, Minerva ' s designer, is critical of Valve's design of Half-Life 2 maps. His belief is that game developers focus on creating gameplay friendly environments that do not work in an architectural way, "a series of unconnected boxes" says Foster, [9] Minerva ' s environments are built as actual environments (with correctly proportioned structures and areas) with gameplay worked in later.

  7. Entropy: Zero 2 - Wikipedia

    en.wikipedia.org/wiki/Entropy:_Zero_2

    Entropy: Zero 2 is set between the events of Half-Life 2 (2004) and Half-Life 2: Episode One (2006); [10] in Half-Life 2, Gordon Freeman leads an uprising against an alien interdimensional empire known as the Combine, culminating in the destruction of the main reactor of the Citadel—the Combine's fortress on Earth—and the presumed death of Earth's Administrator, Dr. Wallace Breen. [11]

  8. Half-Life 2 - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2

    Half-Life 2 was selected by readers of The Guardian as the best game of the decade, with particular praise for the environment design. The Guardian journalist Keith Stuart wrote that it "pushed the envelope for the genre, and set a new high watermark for FPS narrative". [72] Half-Life 2 won Crispy Gamer's Game of the Decade [73] tournament ...

  9. Half-Life 2: Capture the Flag - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2:_Capture_the_Flag

    Half-Life 2: Capture The Flag is a multiplayer team-based capture the flag mod developed around Half-Life 2. The public beta version was released on February 23, 2005. The latest version of the mod was released to the public on December 8, 2011. On October 16, 2013, Half-Life 2: Capture The Flag was greenlit on Steam Greenlight. [1]