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  2. Black Mesa Research Facility - Wikipedia

    en.wikipedia.org/wiki/Black_Mesa_Research_Facility

    The Black Mesa Research Facility (also simply called Black Mesa) is a fictional underground laboratory complex that serves as the primary setting for the video game Half-Life and its expansions, as well as its unofficial remake, Black Mesa. It also features in the wider Half-Life universe, including the Portal series.

  3. Half-Life 2 - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2

    Like the original Half-Life (1998), Half-Life 2 is a single-player first-person shooter (FPS) in which players control Gordon Freeman. [1] It features combat, exploration, jumping challenges, and puzzle-solving, and narrative elements conveyed through scripted sequences. [1]

  4. Black Mesa - Wikipedia

    en.wikipedia.org/wiki/Black_Mesa

    Black Mesa Research Facility, a fictional scientific research complex in New Mexico that forms the setting for the video game Half-Life and the game with the same name. Black Mesa East, a fictional resistance base in Eastern Europe, featured in Half-Life 2; Black Mesa, a remake of the video game Half-Life

  5. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    The expansion packs to the original game introduce other protagonists and characters, such as Corporal Adrian Shephard in Half-Life: Opposing Force and Black Mesa security guard Barney Calhoun in Half-Life: Blue Shift (who reappears in the Half-Life 2 games). Half-Life 2 and the games following it introduce a new, more focused cast of ...

  6. Locations of Half-Life - Wikipedia

    en.wikipedia.org/?title=Locations_of_Half-Life&...

    This page was last edited on 31 January 2024, at 01:18 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  7. Ravenholm - Wikipedia

    en.wikipedia.org/wiki/Ravenholm

    Ravenholm is a fictional ghost town in the 2004 first-person shooter game Half-Life 2 created by Valve.It serves as the setting for the game's sixth chapter, "We Don't Go to Ravenholm", which follows protagonist Gordon Freeman as he journeys through the area after escaping a Combine attack in order to reach a nearby Resistance outpost.

  8. Black Mesa (video game) - Wikipedia

    en.wikipedia.org/wiki/Black_Mesa_(video_game)

    [1] [2] In addition, several narrative and design changes have been made to account for the numerous story threads presented via retcon in Half-Life 2. While most of the general design and progress through the game levels remains the same as Half-Life , the largest change in Black Mesa is the reworking of the game's final chapter, Xen, which ...

  9. Minerva (video game) - Wikipedia

    en.wikipedia.org/wiki/Minerva_(video_game)

    Adam Foster, Minerva ' s designer, is critical of Valve's design of Half-Life 2 maps. His belief is that game developers focus on creating gameplay friendly environments that do not work in an architectural way, "a series of unconnected boxes" says Foster, [9] Minerva ' s environments are built as actual environments (with correctly proportioned structures and areas) with gameplay worked in later.