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Slither.io was the second .io game to be released, which is a free for all multiplayer game that is in the Snake genre. The basic premise of the game has 50 players compete to eat colored orbs and grow as large as possible, while destroying other player's snakes. [44]
An example of Slither.io gameplay, showing one player's snake eating the remains of another snake that has died. This is only a part of the map. The objective of the game is to control a snake, also known as "slithers", around a wide area and eat pellets, defeating and consuming other players to gain mass to grow the largest and longest in the game. [1]
This is a selected list of multiplayer browser games.These games are usually free, with extra, payable options sometimes available. The game flow of the games may be either turn-based, where players are given a number of "turns" to execute their actions or real-time, where player actions take a real amount of time to complete.
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The first known home computer version, Worm, was programmed by Peter Trefonas for the TRS-80 and published by CLOAD magazine in 1978. [2] Versions followed from the same author for the PET and Apple II. An authorized version of the Hustle arcade game, itself a clone of Blockcade, was published by Milton Bradley for the TI-99/4A in 1980. [7]
The rapid rise of Agar.io (2015) and Slither.io (2016) led to the beginning of a new genre of browser games, dubbed ".io games" for the domain name they use. Characterised by simple graphics and gameplay in a free for all multiplayer arena, .io games received around 192 million visits in 2017.