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  2. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...

  3. Muller's method - Wikipedia

    en.wikipedia.org/wiki/Muller's_method

    Muller's method is a recursive method that generates a new approximation of a root ξ of f at each iteration using the three prior iterations. Starting with three initial values x 0, x −1 and x −2, the first iteration calculates an approximation x 1 using those three, the second iteration calculates an approximation x 2 using x 1, x 0 and x −1, the third iteration calculates an ...

  4. CORDIC - Wikipedia

    en.wikipedia.org/wiki/CORDIC

    CORDIC (coordinate rotation digital computer), Volder's algorithm, Digit-by-digit method, Circular CORDIC (Jack E. Volder), [1] [2] Linear CORDIC, Hyperbolic CORDIC (John Stephen Walther), [3] [4] and Generalized Hyperbolic CORDIC (GH CORDIC) (Yuanyong Luo et al.), [5] [6] is a simple and efficient algorithm to calculate trigonometric functions, hyperbolic functions, square roots ...

  5. Steffensen's method - Wikipedia

    en.wikipedia.org/wiki/Steffensen's_method

    % The fixed point iteration function is assumed to be input as an % inline function. % This function will calculate and return the fixed point, p, % that makes the expression f(x) = p true to within the desired % tolerance, tol. format compact % This shortens the output. format long % This prints more decimal places. for i = 1: 1000 % get ready ...

  6. Root-finding algorithm - Wikipedia

    en.wikipedia.org/wiki/Root-finding_algorithm

    [5] [page needed] It says that, if the topological degree of a function f on a rectangle is non-zero, then the rectangle must contain at least one root of f. This criterion is the basis for several root-finding methods, such as those of Stenger [6] and Kearfott. [7] However, computing the topological degree can be time-consuming.

  7. Newton's method - Wikipedia

    en.wikipedia.org/wiki/Newton's_method

    For example, the function f(x) = x 20 − 1 has a root at 1. Since f ′(1) ≠ 0 and f is smooth, it is known that any Newton iteration convergent to 1 will converge quadratically. However, if initialized at 0.5, the first few iterates of Newton's method are approximately 26214, 24904, 23658, 22476, decreasing slowly, with only the 200th ...

  8. Bisection method - Wikipedia

    en.wikipedia.org/wiki/Bisection_method

    The input for the method is a continuous function f, an interval [a, b], and the function values f(a) and f(b). The function values are of opposite sign (there is at least one zero crossing within the interval). Each iteration performs these steps: Calculate c, the midpoint of the interval, c = ⁠ a + b / 2 ⁠.

  9. Laguerre's method - Wikipedia

    en.wikipedia.org/wiki/Laguerre's_method

    If x is a simple root of the polynomial , then Laguerre's method converges cubically whenever the initial guess, , is close enough to the root . On the other hand, when x 1 {\displaystyle \ x_{1}\ } is a multiple root convergence is merely linear, with the penalty of calculating values for the polynomial and its first and second derivatives at ...