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This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.
A chess rating system is a system used in chess to estimate the strength of a player, based on their performance versus other players. They are used by organizations such as FIDE, the US Chess Federation (USCF or US Chess), International Correspondence Chess Federation, and the English Chess Federation. Most of the systems are used to ...
Chess.com is an internet chess server and social networking website. [3] One of the largest chess platforms in the world, [4] the site has a freemium model in which some features are available for free, and others are available for accounts with subscriptions.
In chess, by far the most common scoring system is 1 point for a win, ½ for a draw, and 0 for a loss. A number of different notations are used to denote a player's score in a match or tournament, or their long-term record against a particular opponent. The most common are:
In response to these issues, chess platforms such as Chess.com developed AI-based statistical models which track improbable moves by a player and compare them to moves that could be made by an engine. Expert examination is conducted for all suspected cases, and the findings are published on a regular basis.
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World Computer Chess Championship (WCCC) is an event held periodically from 1974 to 2024 where computer chess engines compete against each other. The event is organized by the International Computer Games Association (ICGA, until 2002 ICCA [ 1 ] ).