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  2. TressFX - Wikipedia

    en.wikipedia.org/wiki/TressFX

    This allows the hair to move in a much more physically realistic manner. Because simulating thousands of strands of hair is much more computationally intense than displaying a texture over a character's skeleton, the impact of TressFX Hair on game performance and frame rates may not be trivial.

  3. Game art design - Wikipedia

    en.wikipedia.org/wiki/Game_art_design

    Game art design is a subset of game development involving the process of creating the artistic aspects of video games. Video game art design begins in the pre-production phase of creating a video game .

  4. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    A video game programmer can use clipping information to accelerate game logic. [3] For example, a tall wall or building that occludes other game entities can save GPU time that would otherwise be spent transforming and texturing items in the rear areas of the scene; and a tightly integrated software program can use this same information to save ...

  5. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  6. Texture (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Texture_(visual_arts)

    Paint texture on The Sower with Setting Sun by Vincent van Gogh. In the visual arts, texture refers to the perceived surface quality of a work of art.It is an element found in both two-dimensional and three-dimensional designs, and it is characterized by its visual and physical properties.

  7. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    Video game design is the process of designing the rules and content of video games in the pre-production stage [1] and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design.

  8. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.

  9. Video game art - Wikipedia

    en.wikipedia.org/wiki/Video_game_art

    Video game art is a form of computer art employing video games as the artistic medium.Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention ...