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A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. [1] A prequel is a work that forms part of a backstory to the preceding work. The term "prequel" is a 20th-century neologism from the prefix "pre-" (from Latin prae, "before") and ...
The Nightmare Before Christmas: The Pumpkin King (2005 video game) The Nightmare Before Christmas (1993 film) The Nightmare Before Christmas: Oogie's Revenge (2004 video game) The Powerpuff Girls Movie (2002 film) The Powerpuff Girls (1998–2009 TV series) Totally Spies! The Movie (2009 film) Totally Spies! (2001–present TV series)
Quizlet is a multi-national American company that provides tools for studying and learning. [1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2 ] and released to the public in January 2007. [ 3 ]
A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work.In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work.
Scene and sequel are two types of written passages used by authors to advance the plot of a story. Scenes propel a story forward as the character attempts to achieve a goal. [ 1 ] Sequels provide an opportunity for the character to react to the scene, analyze the new situation, and decide upon the next course of action.
A sequel is a work of fiction produced after a completed work, and set in the same "universe" but at a later time. Sequel may also refer to: Sequel, a unit of transition that links two scenes, see scene and sequel; Chevrolet Sequel, the hydrogen fuel car; SEQUEL, the Structured English QUEry Language, a predecessor of SQL
Derived from the Latin word meaning "sequel", it is used in the medical field to mean a complication or condition following a prior illness or disease. [ 4 ] A typical sequela is a chronic complication of an acute condition—in other words, a long-term effect of a temporary disease or injury—which follows immediately from the condition.
Habitual learning can then be a result of this reflex happening time after time, as we get used to the stimuli- this is where the antecedent comes in. [3] Habitual learning uses strategies from past experiences to dictate how to behave in the present- e.g., continuing to ride a bike after initially learning how to.