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Project CARS 2 reached number 2 in the UK sales charts, behind Destiny 2. [25] The game reached number 3 in both Australia and New Zealand. [26] In Japan, it was the 6th best-selling PlayStation 4 game, and 11th overall. [27] The game sold 265,000 copies on PC in the first 9 months following release. [citation needed]
Project CARS 2 was announced as the sequel after the success of Project CARS.It features 140 track layouts at 60 different spots and 189 cars ranging from go-karts to Supercars, including Porsche, McLaren, Ferrari, Nissan, Aston Martin, Lamborghini, etc. [13] It was available worldwide on 22 September 2017 for Microsoft Windows, PlayStation 4, and Xbox One platforms.
Project CARS is intended to represent a realistic driving simulation. [4] In order to differentiate the game from the established industry leaders, Gran Turismo and Forza Motorsport, Slightly Mad Studios' aim is a "sandbox" approach that allows the player to choose between a variety of different motorsports paths and grants immediate access to all included tracks and vehicles. [5]
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Project CARS 3 received "mixed or average" reviews from critics, according to review aggregator Metacritic. [24] [25] IGN's Luke Reilly said that: "Project CARS 3 is a racer so fundamentally different from its immediate forerunners it's bordering on unrecognisable. It abandons the sim racing sensibilities and adopts a radically different ...
Slightly Mad Studios Ltd. was a British video game developer based in London.Founded in 2009, it was best known for the Project CARS series of racing games that it developed from 2015 until the series' discontinuation in 2022.
The founders of Three Fields Entertainment, Fiona Sperry and Alex Ward, were former members of Criterion Games, the studio that developed the Burnout racing series; Burnout, unlike more traditional racing games, had a considerable focus on realistic collisions, and several games in the series included Crash mode, where players purposely drove vehicles into situations to wreck as many other ...
The gameplay involved players driving down a circular road while dodging cars to avoid crashing, [20] and it resembled a prototypical arcade racing video game, with an upright cabinet, yellow marquee, three-digit scoring, coin box, steering wheel and accelerator pedal. [19]