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  2. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    There are three main types of computer environments for studying school geometry: supposers [vague], dynamic geometry environments (DGEs) and Logo-based programs. [2] Most are DGEs: software that allows the user to manipulate ("drag") the geometric object into different shapes or positions.

  3. 3D projection - Wikipedia

    en.wikipedia.org/wiki/3D_projection

    3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display.

  4. List of mathematical shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_mathematical_shapes

    Face, a 2-dimensional element; Cell, a 3-dimensional element; Hypercell or Teron, a 4-dimensional element; Facet, an (n-1)-dimensional element; Ridge, an (n-2)-dimensional element; Peak, an (n-3)-dimensional element; For example, in a polyhedron (3-dimensional polytope), a face is a facet, an edge is a ridge, and a vertex is a peak.

  5. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  6. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin 1 ⁄ √ 3 or arctan 1 ⁄ √ 2, which is related to the Magic angle) about the horizontal axis. Note that with the cube (see image) the perimeter of the resulting 2D drawing is a perfect regular hexagon: all the black ...

  7. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3D modeling – the process of forming a computer model of an object's shape Layout and CGI animation – the placement and movement of objects (models, lights etc.) within a scene 3D rendering – the computer calculations that, based on light placement, surface types, and other qualities, generate (rasterize the scene into) an image

  8. List of two-dimensional geometric shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_two-dimensional...

    This is a list of two-dimensional geometric shapes in Euclidean and other geometries. For mathematical objects in more dimensions, see list of mathematical shapes. For a broader scope, see list of shapes.

  9. Platonic solid - Wikipedia

    en.wikipedia.org/wiki/Platonic_solid

    In geometry, a Platonic solid is a convex, regular polyhedron in three-dimensional Euclidean space.Being a regular polyhedron means that the faces are congruent (identical in shape and size) regular polygons (all angles congruent and all edges congruent), and the same number of faces meet at each vertex.