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  2. C date and time functions - Wikipedia

    en.wikipedia.org/wiki/C_date_and_time_functions

    converts a time_t value to calendar time expressed as local time mktime: converts calendar time to a time_t value. Constants CLOCKS_PER_SEC: number of processor clock ticks per second TIME_UTC: time base for UTC Types struct tm: broken-down calendar time type: year, month, day, hour, minute, second time_t

  3. Time formatting and storage bugs - Wikipedia

    en.wikipedia.org/wiki/Time_formatting_and...

    On 5 January 1975, the 12-bit field that had been used for dates in the TOPS-10 operating system for DEC PDP-10 computers overflowed, in a bug known as "DATE75". The field value was calculated by taking the number of years since 1964, multiplying by 12, adding the number of months since January, multiplying by 31, and adding the number of days since the start of the month; putting 2 12 − 1 ...

  4. Epoch (computing) - Wikipedia

    en.wikipedia.org/wiki/Epoch_(computing)

    Software timekeeping systems vary widely in the resolution of time measurement; some systems may use time units as large as a day, while others may use nanoseconds.For example, for an epoch date of midnight UTC (00:00) on 1 January 1900, and a time unit of a second, the time of the midnight (24:00) between 1 January 1900 and 2 January 1900 is represented by the number 86400, the number of ...

  5. Unix time - Wikipedia

    en.wikipedia.org/wiki/Unix_time

    Unix time numbers are repeated in the second immediately following a positive leap second. The Unix time number 1 483 228 800 is thus ambiguous: it can refer either to start of the leap second (2016-12-31 23:59:60) or the end of it, one second later (2017-01-01 00:00:00). In the theoretical case when a negative leap second occurs, no ambiguity ...

  6. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  7. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    For example, the Unix system time 1 000 000 000 seconds since the beginning of the epoch translates into the calendar time 9 September 2001 01:46:40 UT. Library subroutines that handle such conversions may also deal with adjustments for time zones, daylight saving time (DST), leap seconds, and the user's locale settings. Library routines are ...

  8. Fix sending and receiving issues with third-party email apps

    help.aol.com/articles/cant-send-or-receive-email...

    Remove and re-add your account to the third-party app. If you're prompted with manual configuration, be sure to enter the correct IMAP or POP server settings. If you need specific instructions for your app, contact its manufacturer

  9. Elapsed real time - Wikipedia

    en.wikipedia.org/wiki/Elapsed_real_time

    In computing, elapsed real time, real time, wall-clock time, wall time, or walltime is the actual time taken from the start of a computer program to the end. In other words, it is the difference between the time at which a task finishes and the time at which the task started.