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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows. The ability to write shaders that can be used on any hardware vendor's graphics card that supports the OpenGL Shading Language.

  3. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.

  4. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...

  5. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    WebGL 2.0 is based on OpenGL ES 3.0. It guarantees the availability of many optional extensions of WebGL 1.0, and exposes new APIs. [7] Automatic memory management is provided implicitly by JavaScript. [4] Like OpenGL ES 2.0, WebGL lacks the fixed-function APIs introduced in OpenGL 1.0 and deprecated in OpenGL 3.0. This functionality, if ...

  6. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    The toolkit is written in standard C++ using OpenGL, [2] and runs on a variety of operating systems including Microsoft Windows, macOS, Linux, IRIX, Solaris and FreeBSD. Since version 3.0.0, OpenSceneGraph also supports application development for mobile platforms, namely iOS and Android .

  7. Pixelmator Classic - Wikipedia

    en.wikipedia.org/wiki/Pixelmator_Classic

    Pixelmator Classic is a raster graphic editor developed for macOS [1] [2] by Pixelmator Team, and built upon a combination of open-source and macOS technologies. Pixelmator features selection, painting, retouching, navigation, and color correction tools; as well as layers-based image editing, GPU-powered image processing, color management, automation, and a transparent head-up display user ...

  8. Perl OpenGL - Wikipedia

    en.wikipedia.org/wiki/Perl_OpenGL

    Perl OpenGL (POGL) is a portable, compiled wrapper library that allows OpenGL to be used in the Perl programming language.. POGL provides support for most OpenGL 2.0 extensions, abstracts operating system specific proc handlers, and supports OpenGL Utility Toolkit (GLUT), a simple cross-platform windowing interface.

  9. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    SFML handles creating and input to windows, and creating and managing OpenGL contexts. It also provides a graphics module for simple hardware acceleration of 2D computer graphics which includes text rendering using FreeType , an audio module that uses OpenAL , replaced by miniaudio as of v3.0.0, [ 5 ] and a networking module for basic ...