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  2. Basic4GL - Wikipedia

    en.wikipedia.org/wiki/Basic4GL

    Basic4GL (B4GL; from Basic for openGL) is an interpreted, open source version of the BASIC programming language which features support for 3D computer graphics using OpenGL. While being interpreted, it is also able to compile programs on top of the virtual machine to produce standalone executable programs.

  3. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering .

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  5. List of BASIC dialects - Wikipedia

    en.wikipedia.org/wiki/List_of_BASIC_dialects

    Fast interpreter meant for OpenGL graphical programming, especially games BASIC-11 (DEC PDP-11, RSX-11) Basic-256 (Microsoft Windows, Linux, Unix) – BASIC IDE with text and graphics output, written to introduce children to programming. Originally known as KidBASIC. [15] BASIC-52 BASIC for the Intel 8052 microcontroller chip BASIC-68K

  6. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.

  7. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    The OpenGL Architecture Review Board (ARB) was formed in 1992, in part to establish standards for the GPU industry. The ARB and Nvidia established a number of OpenGL extensions to standardize GPU programming: [1] EXT_texture_env_combine - provided a programmable method of combining textures. NV_register_combiners - GeForce 256

  8. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The basic object used in mesh modeling is a vertex, a point in three-dimensional space. ... OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

  9. GLBasic - Wikipedia

    en.wikipedia.org/wiki/GLBasic

    GLBasic is a commercial BASIC programming language that can compile to various platforms including Windows, Linux, Mac OS X, and some handheld devices. The language is designed to be simple and intuitive.