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Questions is a game in which players maintain a dialogue of asking questions back and forth for as long as possible without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g.
Match length is determined by either a game clock or the number of questions in a packet. [3] [17] In most formats, a game ends once the moderator has finished reading every question in a packet, usually 20. [3] Tie-breaking procedures may include reading extra toss-ups until the tie is broken or sudden-death toss-ups. [3] [17]
The syndicated version featured a reduced grand prize of $250,000 with a revised game format; unlike the original game format, the contestant must attempt to correctly answer up to ten questions with correct answers earning a certain cash value proportional to the difficulty (first-grade questions are worth the lowest amount, and fifth-grade ...
Trivial Pursuit is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature").
The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...
In developing the participatory anthropic principle (PAP), which is an interpretation of quantum mechanics, theoretical physicist John Archibald Wheeler used a variant on twenty questions, called surprise twenty questions, [3] to show how the questions we choose to ask about the universe may dictate the answers we get. In this variant, the ...