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  2. Questions (game) - Wikipedia

    en.wikipedia.org/wiki/Questions_(game)

    Questions is a game in which players maintain a dialogue of asking questions back and forth for as long as possible without making any declarative statements. Play begins when the first player serves by asking a question (often "Would you like to play questions?"). The second player must respond to the question with another question (e.g.

  3. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    Match length is determined by either a game clock or the number of questions in a packet. [3] [17] In most formats, a game ends once the moderator has finished reading every question in a packet, usually 20. [3] Tie-breaking procedures may include reading extra toss-ups until the tie is broken or sudden-death toss-ups. [3] [17]

  4. Are You Smarter than a 5th Grader? - Wikipedia

    en.wikipedia.org/wiki/Are_You_Smarter_than_a_5th...

    The syndicated version featured a reduced grand prize of $250,000 with a revised game format; unlike the original game format, the contestant must attempt to correctly answer up to ten questions with correct answers earning a certain cash value proportional to the difficulty (first-grade questions are worth the lowest amount, and fifth-grade ...

  5. Trivial Pursuit - Wikipedia

    en.wikipedia.org/wiki/Trivial_Pursuit

    Trivial Pursuit is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature").

  6. 20Q - Wikipedia

    en.wikipedia.org/wiki/20Q

    The player can answer these questions with: Yes, No, Unknown, and Sometimes. The experiment is based on the classic word game of Twenty Questions, and on the computer game "Animals," popular in the early 1970s, which used a somewhat simpler method to guess an animal. [3] The 20Q AI uses an artificial neural network to pick the questions and to ...

  7. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    In developing the participatory anthropic principle (PAP), which is an interpretation of quantum mechanics, theoretical physicist John Archibald Wheeler used a variant on twenty questions, called surprise twenty questions, [3] to show how the questions we choose to ask about the universe may dictate the answers we get. In this variant, the ...