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Supports playing against a friend or a random opponent. Wikipedia Speedrun – Game with the goal to navigate from a starting Wikipedia article to another one, in the least amount of clicks and time; Wikipedia Speedruns – Wikipedia Speedruns enable you to select starting and ending articles in all the languages supported by Wikipedia.
Wikiracing requires speed, accuracy, and luck. Players must start on a random or chosen page (for example, The French and Indian War) and navigate to another page (for example, Quantum mechanics) using only internal links.
On Wikipedia and other sites running on MediaWiki, Special:Random can be used to access a random article in the main namespace; this feature is useful as a tool to generate a random article. Depending on your browser, it's also possible to load a random page using a keyboard shortcut (in Firefox , Edge , and Chrome Alt-Shift + X ).
Speed Demos Archive (SDA) is a website dedicated to video game speedruns.SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
The Wiki Game Is a Real-time and multi-player version, and contains different game type challenges that include random start and end goals. CCTV [dead link ] awards points and badges for both creating and solving puzzles. Each time a user solves a puzzle they are awarded points based on the average amount of clicks it has taken.
Tool-assisted speedrunning relies on the same series of inputs being played back at different times always giving the same results. The emulation must be deterministic with regard to the saved inputs, and random seeds must not change. Otherwise, a speedrun that was optimal on one playback might not even complete it on a second playback.
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