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  2. Bayonetta Glasses Are Back and We Have Some Thoughts - AOL

    www.aol.com/bayonetta-glasses-back-thoughts...

    Your face shape can play a role in how well your glasses suit your features. For example, if you have a heart-shaped face, consider a rounder frame to blend with your bone structure.

  3. Pince-nez - Wikipedia

    en.wikipedia.org/wiki/Pince-nez

    Anton Chekhov with pince-nez, 1903. Pince-nez (/ ˈ p ɑː n s n eɪ / or / ˈ p ɪ n s n eɪ /, plural form same as singular; [1] French pronunciation:) is a style of glasses, popular in the late 19th and early 20th centuries, that are supported without earpieces, by pinching the bridge of the nose.

  4. Wearable technology - Wikipedia

    en.wikipedia.org/wiki/Wearable_technology

    Virtual reality headsets and augmented reality glasses have come to exemplify wearables in entertainment. The influence of these virtual reality headsets and augmented reality glasses are seen mostly in the gaming industry during the initial days, but are now used in the fields of medicine and education.

  5. Why Experts Say Knowing Your Face Shape Could Change Your ...

    www.aol.com/why-experts-knowing-face-shape...

    Ahead, see what sets each face shape apart and learn exactly how to determine your own. Meet the experts: Prem Tripathi, MD, is a board-certified facial plastic surgeon based in Alamo, California.

  6. Earmuffs - Wikipedia

    en.wikipedia.org/wiki/Earmuffs

    Two people wearing behind-the-neck earmuffs. Thermal earmuffs are worn for protection from the cold. Because the ears extend from the sides of the head to gather sound waves, they have a high skin surface-area-to-volume ratio, and very little muscle tissue, causing them to be one of the first body parts to become uncomfortably cold as temperatures drop.

  7. Active appearance model - Wikipedia

    en.wikipedia.org/wiki/Active_appearance_model

    The model was first introduced by Edwards, Cootes and Taylor in the context of face analysis at the 3rd International Conference on Face and Gesture Recognition, 1998. [1] Cootes, Edwards and Taylor further described the approach as a general method in computer vision at the European Conference on Computer Vision in the same year.