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  2. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    An avatar in the virtual world Second Life User-generated content in the virtual world Second Life. Second Life has an internal economy and closed-loop virtual token called the "Linden dollar (L$)". L$ can be used to buy, sell, rent or trade land or goods and services with other users.

  3. Category:Virtual avatars - Wikipedia

    en.wikipedia.org/wiki/Category:Virtual_avatars

    Download QR code; Print/export ... These articles relate to Avatar (computing) and virtual family or people ... Second Life; Sweetie (internet avatar) V.

  4. File:Human female avatar, Second Life (cropped).png

    en.wikipedia.org/wiki/File:Human_female_avatar...

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  5. File:Human female avatar, Second Life.png - Wikipedia

    en.wikipedia.org/wiki/File:Human_female_avatar...

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  6. Category:Second Life - Wikipedia

    en.wikipedia.org/wiki/Category:Second_Life

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... Arts in Second Life; Avatar Orchestra Metaverse; Avatar Repertory Theater; B.

  7. Anshe Chung - Wikipedia

    en.wikipedia.org/wiki/Anshe_Chung

    Anshe Chung is an avatar (online personality) of Ailin Graef in the online game Second Life.Referred to as the "Rockefeller of Second Life" by CNN, [1] Graef has built an online business that engages in development, brokerage, and arbitrage of virtual land, items, and currencies.

  8. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    An avatar in the virtual world Second Life A Twitter post, with the user's profile picture In computing , an avatar is a graphical representation of a user , the user's character , or persona . Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures , userpics , or ...

  9. Arts in Second Life - Wikipedia

    en.wikipedia.org/wiki/Arts_in_Second_Life

    It is far easier to create 3D objects in Second Life and film them than create them from 'scratch' using traditional CGI software. There are many machinima and performing arts groups that are active in Second Life and which participate in creative events such as the annual 48 Hour Film Project. There are also several machinima groups that ...